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Saturday, September 18, 2010

Part 2 of being absent...

We had a 1500 point game between myself and the Lizzie player on the same day that we had the 2 vs 2. My list was as follows:

Squigmar, Grand Masta of the Order of the Arctic Squig(Warrior Priest)
-Heavy Armor
-Sword of Might

Maulgrim da Caretaker of da Arctic Squig
-Armor of Meteoric Armor
-Trinket(let's me reroll one armor save)
-Biting Blade

Arum da Alch'y(Wizard)
-lvl 2
-Magic ring that casts fireball(bound level 3)
-Lore of Fire

6 x Squig Knights of da Order of da Arctic Squig(Knightly Order)
-Full Command

6 x Gobbo Powda Mastas(Outriders)-musician

30 x Armor of da Arctic Squig(swordsmen)
-Full Command
-detachment of 10 x Gobbo Quarrellers(crossbows)

10 x Squig Spotters(Archers)

20 x Great Gobbos(Greatswords)
-Full Command

1 x Gobbo Mortar(Mortar)

1 x Squig Cannon(Cannon)


Lizard player had:

1 x Scar Vet

2 x lvl 1 skink priests
-one dispel scroll each and 1 power stone each

2 units of 10 skinks with blowpipes

1 unit of 20 Saurus Warriors w/full command

1 unit of 5 Cold One Riders

2 units of 1 Salamander

2 units of 2 Jungle Swarms

5 x Kroxigors

We played a regular pitched battle with deployments out to 12" from the board edges on all sides. Terrain was kept to a manageable amount, utilizing 6 total pieces. We had 2 woods, 2 hills, 1 arcane ruin, and 1 building with walls. But it made for a very tough game, with little magic users trying to stay within 6" of the ruins to get the 4 dice to channel for dispel and power dice!

Needless to say the balanced list gave me all the tools I needed to handle most situations. My deployment was pretty standard. Taking center stage was the Sword-Gobbos w/the quarrellers on the left of them. On the right of them were the Great Gobbos which I felt could handle slowing down most units due to being stubborn. In between them I placed the Knights. This would allow a little flexibility in the direction they could charge allowing them to support either infantry block. The artillery was placed on my far left, to give me a good angle to shoot from, and they were within a few inches of the detachment. The Powda Mastas were placed on the far right and took a vanguard move forward to allow me to fire on the first turn. Maulgrim took the left side to do some naughty things to anyone trying to go for an easy kill against my artillery.

The first turn proved to be rather bad for magic, as I got am irrisistible force and rolled a nasty miscast roll. The one with the small template that does something like a S6 to anything underneath it? Or was it S10? Anyway, the ziward took a wound! But he did 2d6 S4 to a skink unit, dropping about 6 of them! Shooting proved to be fruitful, and I took a nice chunk out of the Saurus Warriors, reducing them to 1 less rank. The cannon was rather anticlimatic, but still wounded a salamander, killed a handler, and did a measly 1 wound to a Kroxi. Xbows and outriders did some wounds to the swarms on either side of the deployments.

I have to say that having the first round to shoot and magic someone down is a hugh help for a balanced Empire list. It makes enemy units more manageable, although far from harmless!

My opponent was unlucky, and basically was about 2 inches too far to do any shooting against my army on his first turn, seeing as I deployed about 2-3 inches from the deployment line. He moved forward to close the gap!

In the end, my second turn was another huge deal. I had a pretty nice magic phase(no miscast rolls) and a decent shooting phase. Once again I whittled down the Saurus Warriors, and pretty much brought them down so they had no rank bonus whatsoever. Killed a salamander and tried to knock out the swarms. I did knock out the rest of a unit of skinks, killing them all in the shooting phase, I believe it was the Xbows who did it. I actually was able to charge the Cold Ones in the flank with my Sguigasus, and he ended up holding them up for 2 full turns! I couldn't kill them, their armor save was decent even after the minor minuses I gave them. Note to self, beef up the character's Strength if possible!

His second turn saw him fail two charges. One from the Saurus Warriors and one from the Swarms closest to my artillery. Yay! 1 more turn of shooting! His magic caused my Sguigasus to have a -1 to hit and -1 to leadership, great... Just great... hahaha. So I whiffed and basically he did 1 wound, but we ended up tying for combat res due to my flank attack.

I basically spent the next turn shooting a little more, and whittling down the swarm on the right to nothing, and killing all the skinks in the other unit! So now I have to just deal with kroxis and Saurus!

The rest of the game was a little maneuvering, and some HtH. In the end I prevailed, and had only totally lost my Squigasus and Sword-Gobbos!

A fun game and a great guy to play against! Will post pics later!

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