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Wednesday, July 22, 2015

Learning the mechanics...

Yup, no actual demo game yet, just me messing around on the board with some models to get the feel for the different aspects of the game.  I only played thru two turns, it took about 1 hour total to do it.  Plenty of reading and research while going at it but I had to call a halt to it; children, why aren't they self sufficient yet?!

So just a few pics and impressions at the end/perhaps throughout:

So here are the two lists, nothing crazy.  I figure I wouldn't be getting too far into the tactical aspect of things so much as just trying to make them run into each other and roll dice!

The board and initial deployment

A few fun shots:

So basically not much jockeying for position, mostly just a mad dash towards each other.  Something I did not realize was that on a ~24x24" board 10" is a long way for a guy to charge!  Zuba slammed into Naoko but due to shabby rolling was only able to do 4 damage.  For Naoko, she used her Ki Feat to disengage and then shoot Zuba, blinding him in the process.  

Zuba's huge movement basically distanced him from his support, so even using run I was a bit behind...  This allowed the Temple Bushi, Chiyo, and Akimoto(him first because of Impetuous) to surround and engage Zuba.  But I tell you what, all three of them were only able to do a total amount of 5 damage for that turn to the Oni.  Talk about tough and sorry rolls!!!

So a few questions...

When applying the Melee Skill Modifiers to determine dice rolled, can you ever be dropped below one dice?  Can you sit at zero and just be a sitting target?  Or did I do that wrong and the MS modifier was supposed to be applied to the actual dice roll that determines success/failure?

Anyway, hoping this weekend to get an actual demo game in with someone from the local gaming group.  Hope to throw a bat rep from it up on here and see if some interest for the LGG is generated!  Thanks!

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